Bonfire Peaks

Difficulty : 4/5 (Very Hard)
Global : 5/5 (Perfect)
Bonfire Peaks is the worthy successor of Stephen’s Sausage Roll and therefore an excellent puzzle game.
So yes the games are similar and Bonfire Peaks is clearly inspired by Stephen, however the mechanics are totally different and we never have the impression of playing a copy.
The game will please both casual and hardcore puzzle enjoyers : the vast majority of the levels of the main path is not very difficult and serves as a tutorial for the optional advanced levels (with the exception of the last areas that are generally difficult).
What makes the strength of games like Stephen or Baba is the extreme intelligence of the level design. Very small levels which sometimes seem impossible at first glance and use a specific feature of one of the mechanics of the game for each level. Bonfire Peaks follows the same path : no filler, all levels are made with great care to propose a different challenge, never get bored and especially make you think as much as possible.
Otherwise the visuals are good, it’s pleasant to play, far less tedious than Stephen (if you were traumatized by it, Bonfire Peaks only has one crate to burn in each level and not 75465 sausages with 4 corners each to cook) and lasts 30+ hours with a very honest price even without sales.
The only small negative thing is the presence of bugs (fortunately neither important nor frequent) when you cancel an action under certain conditions but it’s clearly not a big deal (just don’t exploit them when it happens and go back a little bit more).
Anyway, Bonfire Peaks is perfect and easily joins my list of the best puzzle games (and it’s not an easy feat).
Developers: Corey Martin, Alan Hazelden, Mari Zand, Zach Soares
Publisher: Draknek & Friends
Platforms: Steam – Windows/Linux/macOS, PlayStation 5, PlayStation 4, Nintendo Switch
Release Date: September 30, 2021