Faraway Proximity

Difficulty : 2/5 (Normal)
Global : 1.5/5 (Decent)

In Faraway Proximity, your goal is to collect books. Each book has its own dimension and can be unlocked by completing a puzzle. The puzzles are abstract, very logical and not very hard, you often just have to study the room a bit. But you have to figure out everything yourself and that’s good.
Every book you collect contains either a story or a riddle to solve. That is a great idea and the book puzzles were I think the best part. The game took me 3 hours and I only used the guide to find the second hidden achievement.

As far as the story is concerned, there is one (inspired by Talos Principle I guess) but it’s reaaaally hard to understand.
But I guess the “wtf” feeling of the game is done on purpose.

Now a few things that could be done to make the game better:
– The running speed should be the walking speed. Even when you run it feels slow so no one is going to walk.
– Book containers should visually change when you already got the book.
– Shorten the load times (I guess it can’t really be done but they are a bit annoying)
– I don’t see the point of giving skills to the player, you need to interact with everything anyway. It basically just allows you to interact and that’s useless in my opinion.

EDIT : everything I listed above has been implemented into the game. It should feel a lot better now, it’s always nice to see devs taking feedback into account.

Faraway Proximity is cool (my rating system is just really harsh), there are very nice ideas and I had a good time. Creating a game like that all alone is no easy task and I’m interested to see the dev’s future games.


Developer: Studio CloudScape
Publisher: Studio CloudScape
Platform: Steam – Windows/Linux
Release Date: March 28, 2023