MIND: Path to Thalamus

Difficulty : 0/5 (Extremely Easy)
Global : 0.5/5 (Bad)

The major problem with walking sim puzzle games is that the puzzles are really slow, tedious and often not interesting. A walking sim is by definition slow and that’s fine, but adding puzzles based on just walking and carrying things is not fun. Even if the puzzles had been interesting, they probably would’ve been ruined by the gameplay anyway.

So yes, the mechanic of this game is to carry balls and put them in certain places to change the environment. Except for a very few puzzles, you don’t have to think because there usually is just one thing to do. But you can still be stuck because you missed a ball, a hidden path or you’re lost in the fog… and that’s not things you want to see in a puzzle game.

The story is… there I guess. It’s about a guy in a coma who lost his sister and his daughter. I understand this is a journey in his mind exploring his struggles but there’s not much else to say. This is badly done and I didn’t really care.

Took me a bit more than 2 hours to finish it, that’s far too short.

At least the visuals are very nice, but that’s pretty much the only good aspect of this game.


Developers: Pantumaca Barcelona, @CarlosGameDev, Dani Navarro, Luka Nieto
Publisher: Talking About Media
Platforms: Steam – Windows/Linux/macOS, PlayStation 4, Nintendo Switch
Release Date: August 5, 2014