Professor Goodboi’s Ballistics

Difficulty : 1.5/5 (Easy)
Global : 1.5/5 (Decent)

Professor Goodboi’s Ballistics is a small game in which you play with physics and try to get back a football lost in time.

Each level has a few items you can use to set up a path and guide the ball to the exit. It’s simple, the concept is not original, but this game does it well.
It’s obvious that a lot of care went into the game: the worlds are very different from each other, there’s a lot of mechanics and you can feel the efforts to create good, various, fun and “easy but not too easy” levels.
The intro made me laugh and the french translation was on point (that’s something rare).
You also have to find a well-hidden cat in each puzzle, I found it to be a nice little bonus.

Several things could’ve been better though.
The game is unfortunately very short, the mechanics would’ve deserved to be better exploited with more levels, including harder ones.
A fast-forward option could be good, especially on levels that are very slow. When you have to wait 30s to try something and need to correct it several times, that’s a bit annoying.
The process of refilling the paint in the second world could be sped up (that’s a very minor thing though).
And the collisions between items are sometimes unclear, I managed to break an item in the last world by fusing it with another item. Well at least this problem is not really annoying, you’ll just wonder why physics work how they work sometimes.

Overall, Professor Goodboi’s Ballistics is a good game and I had fun. I just really wish it was more ambitious.


Developer: PoRtCuLLiS Enterprises
Publisher: PoRtCuLLiS Enterprises
Platform: Steam – Windows
Release Date: Januray 26, 2024