{"id":1336,"date":"2025-11-04T18:31:29","date_gmt":"2025-11-04T17:31:29","guid":{"rendered":"https:\/\/anokturnus.review\/?p=1336"},"modified":"2025-11-04T18:31:37","modified_gmt":"2025-11-04T17:31:37","slug":"glowkeeper","status":"publish","type":"post","link":"https:\/\/anokturnus.review\/index.php\/2025\/11\/04\/glowkeeper\/","title":{"rendered":"Glowkeeper"},"content":{"rendered":"\n<div class=\"wp-block-cover\" style=\"min-height:150px;aspect-ratio:unset;\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"900\" class=\"wp-block-cover__image-background wp-image-1337\" alt=\"\" src=\"https:\/\/anokturnus.review\/wp-content\/uploads\/2025\/10\/library_60ggfbg0x900_2x.jpg\" style=\"object-position:37% 77%\" data-object-fit=\"cover\" data-object-position=\"37% 77%\" srcset=\"https:\/\/anokturnus.review\/wp-content\/uploads\/2025\/10\/library_60ggfbg0x900_2x.jpg 600w, https:\/\/anokturnus.review\/wp-content\/uploads\/2025\/10\/library_60ggfbg0x900_2x-200x300.jpg 200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><span aria-hidden=\"true\" class=\"wp-block-cover__background has-background-dim\"><\/span><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<p class=\"has-text-align-center has-large-font-size wp-block-paragraph\"><strong>Difficulty : 3.5\/5 (Hard)<br>Global : 4\/5 (Great)<\/strong><\/p>\n<\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Whenever I see a puzzle platformer, I always have my doubts. When the adventure side takes too much space, many of these games end up being uninteresting puzzle-wise. You can see from my ratings that Glowkeeper, however, doesn&#8217;t disappoint.<br>I guess Glowkeeper could be called a metroidvania? It uses the same structure despite not having any power ups or combat. Instead, you explore a world with several branching paths that require a certain amount of scrolls. These scrolls are the not-so-optional resources of Glowkeeper, they are either hidden behind secret paths or &#8220;optional&#8221; puzzles that you&#8217;ll eventually have to complete if you want to unlock everything.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Glowkeeper&#8217;s controls are a bit peculiar. You don&#8217;t just move like in your classic platformer game, you also need to use the mouse. The main mechanic is your ability to destroy elements by drawing a line through them. These elements can either be fire, dirt blocks, yellow symbols&#8230; as long as there are at least 3 of them next to each other, you can destroy them.<br><br>Your adventure begins with fairly easy puzzles in which you simply need to find how to go to the next room, yet you&#8217;ll also quickly encounter scrolls that are seemingly impossible to get. Don&#8217;t worry, that&#8217;s normal.<br>Glowkeeper hides a number of mechanics and special interactions that you&#8217;ll learn as you progress through the game. I don&#8217;t like this word but I guess &#8220;metroidbrainia&#8221; fits this game pretty well.<br>The first puzzle of each area will teach you something you didn&#8217;t necessarily need to use before, but was hidden in plain sight. And then the entire area will be based around it.<br><br>I absolutely loved how inspired and ambitious the puzzle design is, I can&#8217;t really go into details without straight up spoiling the mechanics so you&#8217;ll have to trust me on this one, sorry! I really think it&#8217;s better to discover everything by yourself.<br>Just know that you&#8217;ll get everything: classic puzzles, hardcore puzzles, small platforming, hard timings, meta puzzles&#8230;<br>If you worry about the hard timings, well there is indeed one puzzle that I had a LOT of trouble with. I felt like what I did was the intended solution but it required a tremendous amount of dexterity and multiple tries, so maybe there are smarter things to do.<br><br>The overall difficulty of Glowkeeper is pretty high: this is not an easy game, you&#8217;ll probably struggle on a lot of puzzles. This game is very clever and precise but never punishing, there&#8217;s at least one checkpoint in every room and the puzzles are very quickly done if you know how to do them. Resetting the rooms is even used as a puzzle mechanic, Glowkeeper really makes use of everything.<br><br>I didn&#8217;t encounter any bugs, you can use a slow motion feature for the few &#8220;tricky&#8221; platforming parts, you can fast travel, you have a map that also shows where the scrolls are, and I can&#8217;t even complain about the undo button!<br>You can actually undo a reset, there&#8217;s really nothing negative to say about the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Glowkeeper is the kind of puzzle game I love so much, it tries its best to offer a challenging, original and surprising experience, and completely succeeds.<br><br>Highly recommended.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-alpha-channel-opacity has-background\" style=\"margin-top:var(--wp--preset--spacing--60);margin-bottom:var(--wp--preset--spacing--60);background-color:#caced9;color:#caced9\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Developer: oolimry, bucketfish<br>Publisher: oolimry, bucketfish<br>Platforms: <a href=\"https:\/\/store.steampowered.com\/app\/3410660\/Glowkeeper\/\">Steam<\/a> &#8211; Windows\/macOS\/Linux<br>Release Date: August 29, 2025<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whenever I see a puzzle platformer, I always have my doubts. When the adventure side takes too much space, many of these games end up being uninteresting puzzle-wise. You can see from my ratings that Glowkeeper, however, doesn&#8217;t disappoint.I guess Glowkeeper could be called a metroidvania? It uses the same structure despite not having any [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1337,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1336","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Glowkeeper &#8211; Anokturnus<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/anokturnus.review\/index.php\/2025\/11\/04\/glowkeeper\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Glowkeeper &#8211; Anokturnus\" \/>\n<meta property=\"og:description\" content=\"Whenever I see a puzzle platformer, I always have my doubts. When the adventure side takes too much space, many of these games end up being uninteresting puzzle-wise. You can see from my ratings that Glowkeeper, however, doesn&#8217;t disappoint.I guess Glowkeeper could be called a metroidvania? 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